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I am currently off the market for freelance 3d work and programming projects. I will however be looking at something to fill my weekends so if you have something interesting feel free to get in touch.

At the present, I am working for Frontier Developments whilst undertaking a docterate researching and developing next-gen real time rendering techniques for games. This is a natural extension of the research for the major project I undertook at Bournemouth University whilst studying for my BA in "Computer Animation and Visualisation", and my internship at Natural Motion. Previous to this I have one years experience in simulations, a further year in games environment modelling and three years working as a freelance 3d artist.

Projects:

Black skies is a small tech demo game and engine. Utilising openGl and GLSL to produce next generation realtime graphics. Check it out here

My linkedin profile

Skills:

C++: In depth knowledge of object oriented software design, STL, templated meta programming and design patterns.

Opengl: Full understanding of the shader based pipeline coupled with vertex buffer objects and frame buffers, to create multipass rendering and next gen graphics.

GLSL, HLSL, CG

Other: Php, C, Melscript, Z-script, Python, Lua

Modelling, UV mapping, Texture painting, Matte painting.

Software:

Visual studio.

Lightwave, Maya, Z-brush, Photoshop, Shake.

Email me for a quote and examples of work.

Simon -at- machinestudios.co.uk

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