I am currently off the market for freelance 3d work and programming projects. I will however be looking at something to fill my weekends so if you have something interesting feel free to get in touch.
At the present, I am working for Frontier Developments whilst undertaking a docterate researching and developing next-gen real time rendering techniques for games. This is a natural extension of the research for the major project I undertook at Bournemouth University whilst studying for my BA in "Computer Animation and Visualisation", and my internship at Natural Motion. Previous to this I have one years experience in simulations, a further year in games environment modelling and three years working as a freelance 3d artist.
Projects:
Black skies is a small tech demo game and engine. Utilising openGl and GLSL to produce next generation realtime graphics. Check it out here
Skills:
C++: In depth knowledge of object oriented software design, STL, templated meta programming and design patterns.
Opengl: Full understanding of the shader based pipeline coupled with vertex buffer objects and frame buffers, to create multipass rendering and next gen graphics.
GLSL, HLSL, CG
Other: Php, C, Melscript, Z-script, Python, Lua
Modelling, UV mapping, Texture painting, Matte painting.
Software:
Visual studio.
Lightwave, Maya, Z-brush, Photoshop, Shake.
Email me for a quote and examples of work.
Simon -at- machinestudios.co.uk
Recent Blog articles.
- Turkish hackers are fun - Wed 21st October 2009 9.29PM
- 'Windows XP could not start because the following file is missing or corrupt: \WINDOWS\SYSTEM32\CONFIG\SYSTEM' fix. - Wed 18th March 2009 1.08AM
- Black skies prototype engine. - Mon 24th November 2008 1.24AM
- Free software! - Fri 8th August 2008 11.40AM
- Building your own rig or buying a new computer. - Sun 1st June 2008 5.39PM
- Maya command line notes. - Mon 19th May 2008 11.48PM
- Making a site - Thu 21st February 2008 10.33PM
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