VVVVVV

 

VVVVVV rewrite from flash to C++ on Windows, Mac and Linux. With software rendering and OpenGL.

 

Simon Roth VVVVVV

 

Simon Roth VVVVVV

 

Renderman shader tests

Anisotrophic surface diffraction shader. HDRI surface shaders with ambient occlusion.

Simon Roth. RenderMan

Renderman test 2

 

Terminus

Working with five masters students from the NCCA I helped them to create their very first game. I created a custom engine and renderer for them and produced a fair amount of the art assets too.

The engine is coded from scratch in C++ using OpenGL 3.2. It runs on Windows, Mac and Linux.

Terminus game. Simon Roth

Terminus Game. Simon Roth

Terminus Game. Simon Roth

Simon Roth. Terminus Game

 

Terminus Game. Simon Roth

 

Kinectimals

I worked on Microsofts release title for the new Kinect motion controller for the Xbox 360.

I came in quite late in the day as a technical artist to create the special effects needed for the game and to help connect them up to the game-play.

Simon Roth Kinectimals

Black Skies game engine

I created a fully functional game engine for my Major project in 2008. The engine ran on a Nvidia 8800GTX in full HD. Here is a low quality wip video posted by the NCCA.

 

Old:

Oshkosh Hemmt Truck. Next gen game model 6700 tris. In game image of work in progress.

Oshkosh 3d Model by Simon Roth

2048^2 diffuse and bump maps. 64^2 map for lights. The model is currently 60% complete.

Portfolio:

(Old demo reel)

Low res Game reel (xvid)

 

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