VVVVVV
VVVVVV rewrite from flash to C++ on Windows, Mac and Linux. With software rendering and OpenGL.
Renderman shader tests
Anisotrophic surface diffraction shader. HDRI surface shaders with ambient occlusion.


Terminus
Working with five masters students from the NCCA I helped them to create their very first game. I created a custom engine and renderer for them and produced a fair amount of the art assets too.
The engine is coded from scratch in C++ using OpenGL 3.2. It runs on Windows, Mac and Linux.



Kinectimals
I worked on Microsofts release title for the new Kinect motion controller for the Xbox 360.
I came in quite late in the day as a technical artist to create the special effects needed for the game and to help connect them up to the game-play.

Black Skies game engine
I created a fully functional game engine for my Major project in 2008. The engine ran on a Nvidia 8800GTX in full HD. Here is a low quality wip video posted by the NCCA.
Old:
Oshkosh Hemmt Truck. Next gen game model 6700 tris. In game image of work in progress.

2048^2 diffuse and bump maps. 64^2 map for lights. The model is currently 60% complete.
Portfolio:
(Old demo reel)
Low res Game reel (xvid)
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